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Hyper Music · Muse

EXERCISE 22 OF 32
Join Part E to Chorus 2 (bars 53-55)
81 / 91 BARS COVERED
0 / 32 PASSED · 3 BARS LIT · IN THE PART E, CHORUS 2
PART C
PART E
CHORUS
PART E
CHORUS 2
PART E
OUTRO 2
5 groovesIECOS1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 5
FILL · 7
LAND · 7
RUN · 2
JOIN · 5
LINK · 1
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Hyper Music on drums

91 bars of 4/4 at 123 BPM, about 2:58 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
123 BPM
TIME
4/4
BARS
91
LENGTH
2:58
DIFFICULTY
62/100

hi-hat through bars 2-6, snare through bars 7-16, hi-hat through bars 17-44, snare through bars 45-54, hi-hat through bars 55-74 and snare through bars 75-82, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17-37 and 55-67 -- 37.8% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    18
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x--g----x---|
BD |x-x-------x--x--|
Hyper Music -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 14 times: bars 6, 15, 16, 38, 40, 44 and 8 more.

What the course does

It cuts the song into 24 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- I, E -- 3 exercises, about 30 minutes.
  2. Through Part C and Part E -- 4 exercises, about 24 minutes.
  3. Through Part E and the Chorus -- 6 exercises, about 30 minutes.
  4. Bars 17-55 -- 8 exercises, about 29 minutes.
  5. Bars 51-83 -- 5 exercises, about 28 minutes. Open above.
  6. The whole song -- 6 exercises, about 29 minutes.
START THE COURSE ↑

Questions

What BPM is Hyper Music?

123 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Hyper Music hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 44 out of 100; the rest of the number is everything around it.

How long is the drum part?

91 bars, about 2:58 at the written tempo. The course breaks it into 24 exercises over 6 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Hyper Music?

7 fills to learn, played 14 times: bars 6, 15, 16, 38, 40, 44 and 8 more.

READ OFF THE SCORE ITSELF · 91 BARS ANALYSED