IKARI-KING OF FIGHTERS XIV-DESTINY BATTLE · SNK Playmore

11 bars of 4/4 at 140 BPM, about 0:19 of playing, on crash, hi-hat, snare and kick.

120 to 149 BPMFour drums or fewer
TEMPO
140 BPM
TIME
4/4
BARS
11
LENGTH
0:19
DIFFICULTY
57/100
THE BEAT

One bar, and 64% of the song

The beat the song is built on is one bar, played through bars 5-11 -- 63.6% of every bar the kit plays. Learn that one and the song is very nearly finished.

LOOP · 140 BPM
IKARI-KING OF FIGHTERS XIV-DESTINY BATTLE · BAR 6
THE FILLS

Where it comes off the beat

1 fill to learn, played 4 times: bars 1, 2, 3 and 4.

LOOP · 140 BPM
BARS 1-4 · LANDS ON BAR 5 · PLAYED 4 TIMES
THE SHAPE

How the song is built

11 bars: 7 keep time and 4 are fills. The longest unbroken stretch of time is bars 5-11.

OUTRO
1 grooveCFill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is IKARI-KING OF FIGHTERS XIV-DESTINY BATTLE?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is IKARI-KING OF FIGHTERS XIV-DESTINY BATTLE hard to play on drums?

57 out of 100, a step up from a first song, and the work is in how many notes a second it asks for. The beat itself is 54 out of 100; the rest of the number is everything around it.

How long is the drum part?

11 bars, about 0:19 at the written tempo. The course breaks it into 4 exercises over 2 sittings, about 22 minutes each.

What do I need on the kit?

crash, hi-hat, snare and kick. Nothing in the part asks for anything else.

How many fills are in IKARI-KING OF FIGHTERS XIV-DESTINY BATTLE?

1 fill to learn, played 4 times: bars 1, 2, 3 and 4.

READ OFF THE SCORE ITSELF · 11 BARS ANALYSED
AT THIS LEVEL

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