CANNIBAL CORPSE · DRUM FILLS

The drum fills in Infinite Misery

6 fills to learn, played 9 times across 95 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
152 BPM
TIME
6/4
BARS
95
LENGTH
3:46
DIFFICULTY
33/100

Bar 8

LOOP · 152 BPM
PLAYED AT BAR 8 · LANDS ON BAR 9

On crash, hi-hat, high tom, mid tom, floor tom and kick. 27 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 9. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 20

LOOP · 152 BPM
PLAYED AT BAR 20 · LANDS ON BAR 21

On crash, hi-hat, snare and kick. 62 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 21. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 24

LOOP · 152 BPM
PLAYED AT BAR 24 · LANDS ON BAR 25

On crash, hi-hat, high tom, mid tom, floor tom and kick. 29 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 25. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 26, and 2 more times

LOOP · 152 BPM
PLAYED AT BARS 26, 37 AND 48 · LANDS ON BAR 27

On crash, hi-hat, mid tom, floor tom and kick. 21 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 27. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 28, and 1 more time

LOOP · 152 BPM
PLAYED AT BARS 28 AND 39 · LANDS ON BAR 29

On crash, hi-hat, floor tom and kick. 21 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 55

LOOP · 152 BPM
PLAYED AT BAR 55 · LANDS ON BAR 56

On crash, high tom, mid tom, floor tom and kick. 23 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 56. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Infinite Misery?

6 distinct fills, played 9 times: bars 8, 20, 24, 26, 28 and 37, and 3 more places.

What is the hardest fill in Infinite Misery?

The one at bar 20, at 62 out of 100. 95 bars of 6/4 -- not four -- at 152 BPM, 3:46 of playing on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 95 BARS ANALYSED