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Island Magic · Dave Weckl

EXERCISE 1 OF 33
Groove K -- Part K
0 / 161 BARS COVERED
0 / 33 PASSED · 4 BARS LIT · IN THE PART K
PART C
PART K
PART O
PART K
OUTRO
OUTRO 2
5 groovesBRKOCBGFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 5
LAND · 5
RUN · 1
JOIN · 5
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Island Magic on drums

161 bars of 4/4 at 128 BPM, about 4:58 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

62 out of 100, a step up from a first song, and the work is in how much of it falls off the beat.

TEMPO
128 BPM
TIME
4/4
BARS
161
LENGTH
4:58
DIFFICULTY
62/100

toms through bar 1, ride through bars 2-8, hi-hat through bars 9-16, ride through bars 17-30, snare through bars 31-32 and hi-hat through bars 33-46, and 17 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 14 and 34-36 -- 2.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    14
    1e+a2e+a3e+a4e
HH |x-x-x-x-x-x-x-|
SD |-xx-x--x-x-x-x|
BD |x--x------x---|
Island Magic -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 96 times: bars 6, 7, 8, 9, 28, 29 and 90 more.

What the course does

It cuts the song into 27 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- K, C -- 2 exercises, about 30 minutes. Open above.
  2. The grooves the song is built on -- B -- 4 exercises, about 30 minutes.
  3. Bars 1-18 -- 4 exercises, about 29 minutes.
  4. Through Part K and Part O -- 6 exercises, about 28 minutes.
  5. Through Part O and Part K -- 3 exercises, about 40 minutes.
  6. Through Part K and the Outro -- 4 exercises, about 30 minutes.
  7. Through the Outro and the Outro 2 -- 4 exercises, about 29 minutes.
  8. Through the Outro and the Outro 2 -- 2 exercises, about 10 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Island Magic?

128 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Island Magic hard to play on drums?

62 out of 100, a step up from a first song, and the work is in how much of it falls off the beat. The beat itself is 59 out of 100; the rest of the number is everything around it.

How long is the drum part?

161 bars, about 4:58 at the written tempo. The course breaks it into 27 exercises over 10 sittings, about 30 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Island Magic?

5 fills to learn, played 96 times: bars 6, 7, 8, 9, 28, 29 and 90 more.

READ OFF THE SCORE ITSELF · 161 BARS ANALYSED