FOREIGNER · DRUM BEAT

The drum beat in Juke Box Hero

The beat the song is built on is one bar, played through bars 1-13, 18-21 and 42-49, and 1 more place -- 27.8% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
88 BPM
TIME
4/4
BARS
97
LENGTH
4:25
DIFFICULTY
59/100

The beat, written out

LOOP · 88 BPM
JUKE BOX HERO · BAR 1

It is played on the kick, counted in thirty-second notes. On its own it scores 0 out of 100 -- straightforward -- and the thing that decides that is how fine the subdivision is.

The whole song is 59 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 66 BPM, and adds the notes back a rung at a time -- 3 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

Tempo goes 66, 77 and 88 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Juke Box Hero use?

A one-bar groove on kick, in 4/4 at 88 BPM, counted in thirty-second notes. It is written out above, and it covers 27.8% of the bars the kit plays.

Where does the beat come in?

Bars 1-13, 18-21, 42-49 and 66-67. The time is kept on the kick and crashes to start with, and it changes 10 times over the song.

Is the beat in Juke Box Hero hard?

0 out of 100 on its own -- straightforward. The song as a whole is 59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 97 BARS ANALYSED