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Jumpdafuckup · Soulfly

EXERCISE 16 OF 39
Join Part G to Part H (bars 23-25)
95 / 125 BARS COVERED
0 / 39 PASSED · 3 BARS LIT · IN THE PART G, PART H
PART A
PART E
PART G
PART H
PART J
PART G
PART E
PART G
PART J
OUTRO
OUTRO 2
8 groovesRGPEJ+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 5
LAND · 5
RUN · 4
JOIN · 8
LINK · 2
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Jumpdafuckup on drums

125 bars of 4/4 at a walking 100 BPM, 5:00 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
100 BPM
TIME
4/4
BARS
125
LENGTH
5:00
DIFFICULTY
54/100

toms through bars 1-5, hi-hat through bars 6-47, snare through bars 48-55, hi-hat through bars 56-76, toms through bars 77-80 and hi-hat through bars 81-88, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17-24, 37-44 and 57-64 -- 19.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    17
    1e+a2e+a3e+a4e+a
HH |x------x-xx-----|
FT |----x-------x---|
Jumpdafuckup -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 7 times: bars 7, 8, 76, 89, 90, 98 and 1 more.

What the course does

It cuts the song into 33 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G, R -- 3 exercises, about 24 minutes.
  2. The grooves the song is built on -- P -- 3 exercises, about 29 minutes.
  3. Through Part A and Part E -- 5 exercises, about 30 minutes.
  4. Bars 7-26 -- 4 exercises, about 29 minutes.
  5. Through Part G and Part H -- 3 exercises, about 23 minutes. Open above.
  6. Bars 27-40 -- 5 exercises, about 34 minutes.
  7. Bars 46-77 -- 5 exercises, about 30 minutes.
  8. Bars 77-125 -- 9 exercises, about 30 minutes.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Jumpdafuckup?

100 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Jumpdafuckup hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 9 out of 100; the rest of the number is everything around it.

How long is the drum part?

125 bars, about 5:00 at the written tempo. The course breaks it into 33 exercises over 9 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Jumpdafuckup?

5 fills to learn, played 7 times: bars 7, 8, 76, 89, 90, 98 and 1 more.

READ OFF THE SCORE ITSELF · 125 BARS ANALYSED