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Knights Of Cydonia · Muse

EXERCISE 1 OF 56
Groove H -- Chorus
0 / 191 BARS COVERED
0 / 56 PASSED · 48 BARS LIT · IN THE CHORUS
CHORUS
PART C
PART S5
PART X
OUTRO
7 groovesHZCS5X+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 14
LAND · 14
RUN · 2
JOIN · 6
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Knights Of Cydonia on drums

191 bars of 4/4 at 140 BPM, about 5:27 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
140 BPM
TIME
4/4
BARS
191
LENGTH
5:27
DIFFICULTY
80/100

toms through bars 1-17, hi-hat through bars 18-81, toms through bars 82-98, kick and crashes through bars 99-100, hi-hat through bars 101-103 and silence through bars 104-118, and 3 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 18-20, 22-36 and 38, and 5 more places -- 27.3% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    19
    1...........2...........3...........4...........
HH |------x-----------x-----------x-----------x-----|
SD |------------x-----------------------x-----------|
FT |x--------x-----------x--x--------x-----------x--|
BD |g--------g-----------g--g--------g-----------g--|
Knights Of Cydonia -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

14 fills to learn, played 31 times: bars 8, 10, 12, 14, 21, 37 and 25 more.

What the course does

It cuts the song into 41 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H -- 1 exercise, about 18 minutes.
  2. The grooves the song is built on -- Z, X -- 3 exercises, about 34 minutes.
  3. Through Part A and Part C -- 5 exercises, about 31 minutes.
  4. Through Part A and Part C -- 5 exercises, about 22 minutes.
  5. Through Part C and the Chorus -- 3 exercises, about 27 minutes.
  6. Through the Chorus -- 4 exercises, about 19 minutes.
  7. Through the Chorus -- 3 exercises, about 32 minutes.
  8. Through the Chorus -- 6 exercises, about 27 minutes.
  9. and 6 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Knights Of Cydonia?

140 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Knights Of Cydonia hard to play on drums?

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 74 out of 100; the rest of the number is everything around it.

How long is the drum part?

191 bars, about 5:27 at the written tempo. The course breaks it into 41 exercises over 14 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Knights Of Cydonia?

14 fills to learn, played 31 times: bars 8, 10, 12, 14, 21, 37 and 25 more.

READ OFF THE SCORE ITSELF · 191 BARS ANALYSED