RAGE AGAINST THE MACHINE · DRUM FILLS

The drum fills in Know Your Enemy

5 fills to learn, played 14 times across 130 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
79 BPM
TIME
4/4
BARS
130
LENGTH
6:38
DIFFICULTY
72/100

Bar 4, and 2 more times

LOOP · 79 BPM
PLAYED AT BARS 4, 68 AND 114 · LANDS ON BAR 5

On crash. 35 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 5. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16, and 4 more times

LOOP · 79 BPM
PLAYED AT BARS 16, 20, 44, 48 AND 88 · LANDS ON BAR 17

On crash, snare and kick. 58 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 17. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 24, and 1 more time

LOOP · 79 BPM
PLAYED AT BARS 24 AND 52 · LANDS ON BAR 25

On crash, hi-hat, snare and kick. 43 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 25. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 72, and 1 more time

LOOP · 79 BPM
PLAYED AT BARS 72 AND 84 · LANDS ON BAR 73

On crash, hi-hat, snare and kick. 52 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 73. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 104, and 1 more time

LOOP · 79 BPM
PLAYED AT BARS 104-105 · LANDS ON BAR 106

On crash, snare and kick. 54 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 106. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Know Your Enemy?

5 distinct fills, played 14 times: bars 4, 16, 20, 24, 44 and 48, and 7 more places.

What is the hardest fill in Know Your Enemy?

The one at bar 16, at 65 out of 100. 130 bars of 4/4 at a walking 79 BPM, 6:38 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 130 BARS ANALYSED