AS BLOOD RUNS BLACK · DRUM FILLS

The drum fills in Legends Never Die Guitar

21 fills to learn, played 36 times across 152 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
240 BPM
TIME
6/4
BARS
152
LENGTH
3:16
DIFFICULTY
82/100

Bar 3

LOOP · 240 BPM
PLAYED AT BAR 3 · LANDS ON BAR 4

On crash and kick. 25 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 4. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 5

LOOP · 240 BPM
PLAYED AT BAR 5 · LANDS ON BAR 6

On crash, snare, high tom, mid tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 9

LOOP · 240 BPM
PLAYED AT BAR 9 · LANDS ON BAR 10

On ride, snare, mid tom and kick. 63 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 10. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 18, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 18-19 · LANDS ON BAR 20

On crash, snare and kick. 39 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 20. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 21

LOOP · 240 BPM
PLAYED AT BAR 21 · LANDS ON BAR 22

On crash, snare, high tom, mid tom and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 22. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 26, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 26-27 · LANDS ON BAR 28

On crash, ride, snare, mid tom and kick. 58 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 28. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 29

LOOP · 240 BPM
PLAYED AT BAR 29 · LANDS ON BAR 30

On ride, snare and kick. 84 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 30. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 31, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 31 AND 39 · LANDS ON BAR 32

On crash, snare and kick. 77 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 32. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 34-35 · LANDS ON BAR 36

On crash, snare, mid tom and kick. 59 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 36. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 41, and 2 more times

LOOP · 240 BPM
PLAYED AT BARS 41-43 · LANDS ON BAR 44

On crash, ride, snare and kick. 70 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 44. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 47, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 47 AND 51 · LANDS ON BAR 48

On snare, mid tom, floor tom and kick. 76 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 48. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 55

LOOP · 240 BPM
PLAYED AT BAR 55 · LANDS ON BAR 56

On snare, mid tom and kick. 83 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 56. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 60, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 60-61 · LANDS ON BAR 62

On crash, ride, snare, mid tom, floor tom and kick. 74 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 62. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 67

LOOP · 240 BPM
PLAYED AT BAR 67 · LANDS ON BAR 68

On snare, mid tom and kick. 67 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 68. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 71, and 4 more times

LOOP · 240 BPM
PLAYED AT BARS 71-75 · LANDS ON BAR 76

On crash, ride, hi-hat, snare, mid tom and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 76. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 79, and 2 more times

LOOP · 240 BPM
PLAYED AT BARS 79, 83 AND 87 · LANDS ON BAR 80

On crash, snare and kick. 44 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 80. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 91

LOOP · 240 BPM
PLAYED AT BAR 91 · LANDS ON BAR 92

On crash, snare, mid tom, floor tom and kick. 69 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 92. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 95, and 1 more time

LOOP · 240 BPM
PLAYED AT BARS 95 AND 103 · LANDS ON BAR 96

On crash, snare and kick. 49 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 96. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 99

LOOP · 240 BPM
PLAYED AT BAR 99 · LANDS ON BAR 100

On ride, snare, mid tom, floor tom and kick. 74 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 100. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 107

LOOP · 240 BPM
PLAYED AT BAR 107 · LANDS ON BAR 108

On snare, mid tom and floor tom. 54 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 108. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 115

LOOP · 240 BPM
PLAYED AT BAR 115 · LANDS ON BAR 116

On snare, mid tom and floor tom. 53 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 116. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Legends Never Die Guitar?

21 distinct fills, played 36 times: bars 3, 5, 9, 18-19, 21 and 26-27, and 20 more places.

What is the hardest fill in Legends Never Die Guitar?

The one at bar 31, at 85 out of 100. 152 bars of 6/4 -- not four -- at 240 BPM, 3:16 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 152 BARS ANALYSED