← SONGS

Legends Never Die Guitar · As Blood Runs Black

EXERCISE 4 OF 83
Fill at bar 31 and 39 (a small one)
10 / 152 BARS COVERED
0 / 83 PASSED · 2 BARS LIT · IN THE PART Y
PART F
PART K
PART Y
PART AF
CHORUS
PART AY
PART T
OUTRO
BREAK
10 groovesS10ALAYBJY+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 15
FILL · 21
LAND · 21
RUN · 2
JOIN · 8
LINK · 6
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Legends Never Die Guitar on drums

152 bars of 6/4 -- not four -- at 240 BPM, 3:16 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

82 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
240 BPM
TIME
6/4
BARS
152
LENGTH
3:16
DIFFICULTY
82/100

snare through bars 1-5, ride through bars 6-33, toms through bars 34-35, ride through bars 36-41, snare through bars 42-43 and hi-hat through bars 44-55, and 6 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 28-30, 32-33 and 36-38, and 1 more place -- 8.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    28                                               29
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x-----------------------------------------------|------------------------------------------------|
RD |------------x-----------x-----------x-----------|x-----------x-----------x-----------x-----------|
SD |x-----------x-----------x-----------x-------x---|x-----------x-----------x-----------x---x---x---|
BD |x-----x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-|x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-|
Legends Never Die Guitar -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

21 fills to learn, played 36 times: bars 3, 5, 9, 18, 19, 21 and 30 more.

What the course does

It cuts the song into 61 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- Y -- 3 exercises, about 29 minutes.
  2. Through Part Y -- 5 exercises, about 22 minutes. Open above.
  3. The grooves the song is built on -- AF -- 3 exercises, about 27 minutes.
  4. The grooves the song is built on -- BJ -- 5 exercises, about 31 minutes.
  5. Through Part F -- 6 exercises, about 33 minutes.
  6. Through Part F and Part K -- 3 exercises, about 30 minutes.
  7. Through Part F and Part K -- 2 exercises, about 27 minutes.
  8. Through Part F and Part K -- 4 exercises, about 17 minutes.
  9. and 13 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Legends Never Die Guitar?

240 BPM, in 6/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Legends Never Die Guitar hard to play on drums?

82 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 82 out of 100; the rest of the number is everything around it.

How long is the drum part?

152 bars, about 3:16 at the written tempo. The course breaks it into 61 exercises over 21 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Legends Never Die Guitar?

21 fills to learn, played 36 times: bars 3, 5, 9, 18, 19, 21 and 30 more.

READ OFF THE SCORE ITSELF · 152 BARS ANALYSED