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Mega Man 2 - Quick Man theme [COVER] · Nestalgica

EXERCISE 24 OF 70
Fill at bar 34 (a small one)
76 / 123 BARS COVERED
0 / 70 PASSED · 1 BAR LIT · IN THE CHORUS 2
CHORUS
PART J
CHORUS 2
PART Q
PART W
PART AA
PART AD
PART AF
PART AG
OUTRO
OUTRO 2
10 groovesEAFADWAG+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 15
LAND · 15
RUN · 3
JOIN · 11
LINK · 5
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Mega Man 2 - Quick Man theme [COVER] on drums

123 bars of 4/4 at 150 BPM, about 3:17 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

71 out of 100: demanding, mostly on how many notes a second it asks for.

TEMPO
150 BPM
TIME
4/4
BARS
123
LENGTH
3:17
DIFFICULTY
71/100

hi-hat through bars 3-35, ride through bars 36-37, hi-hat through bars 38-57, toms through bars 58-59, hi-hat through bars 60-67 and snare through bars 68-69, and 9 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 76-82, 98 and 108-114, and 2 more places -- 16.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    80
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |----x-------x---|
BD |xxxxxxxxxxxxxxxx|
Mega Man 2 - Quick Man theme [COVER] -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

15 fills to learn, played 21 times: bars 2, 10, 14, 18, 26, 34 and 15 more.

What the course does

It cuts the song into 54 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AF, E -- 2 exercises, about 30 minutes.
  2. The grooves the song is built on -- AD -- 4 exercises, about 23 minutes.
  3. Through the Chorus -- 3 exercises, about 19 minutes.
  4. Through the Chorus -- 6 exercises, about 29 minutes.
  5. Through the Chorus and Part J -- 3 exercises, about 29 minutes.
  6. Through Part J and the Chorus 2 -- 5 exercises, about 33 minutes.
  7. Through the Chorus 2 and Part Q -- 4 exercises, about 26 minutes. Open above.
  8. Bars 34-50 -- 5 exercises, about 33 minutes.
  9. and 9 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Mega Man 2 - Quick Man theme [COVER]?

150 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Mega Man 2 - Quick Man theme [COVER] hard to play on drums?

71 out of 100: demanding, mostly on how many notes a second it asks for. The beat itself is 49 out of 100; the rest of the number is everything around it.

How long is the drum part?

123 bars, about 3:17 at the written tempo. The course breaks it into 54 exercises over 17 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Mega Man 2 - Quick Man theme [COVER]?

15 fills to learn, played 21 times: bars 2, 10, 14, 18, 26, 34 and 15 more.

READ OFF THE SCORE ITSELF · 123 BARS ANALYSED