HELLDIVER · DRUM FILLS

The drum fills in Millions Must Die

6 fills to learn, played 9 times across 226 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
215 BPM
TIME
4/4
BARS
226
LENGTH
4:12
DIFFICULTY
81/100

Bar 10

LOOP · 215 BPM
PLAYED AT BAR 10 · LANDS ON BAR 11

On ride, mid tom and floor tom. 23 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 66, and 2 more times

LOOP · 215 BPM
PLAYED AT BARS 66, 90 AND 130 · LANDS ON BAR 67

On snare. 6 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 67. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 146

LOOP · 215 BPM
PLAYED AT BAR 146 · LANDS ON BAR 147

On crash, snare and kick. 60 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 147. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 166, and 1 more time

LOOP · 215 BPM
PLAYED AT BARS 166 AND 174 · LANDS ON BAR 167

On crash, ride, snare, high tom and mid tom. 19 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 167. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 170

LOOP · 215 BPM
PLAYED AT BAR 170 · LANDS ON BAR 171

On snare, high tom, mid tom and kick. 64 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 171. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 194

LOOP · 215 BPM
PLAYED AT BAR 194 · LANDS ON BAR 195

On crash, snare, floor tom and kick. 63 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 195. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Millions Must Die?

6 distinct fills, played 9 times: bars 10, 66, 90, 130, 146 and 166, and 3 more places.

What is the hardest fill in Millions Must Die?

The one at bar 170, at 64 out of 100. 226 bars at 215 BPM -- fast, and 4:12 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 226 BARS ANALYSED