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Millions Must Die · Helldiver

Millions Must Die · Helldiver
EXERCISE 1 OF 60
Groove D -- Part D
0 / 227 BARS COVERED
0 / 60 PASSED · 30 BARS LIT · IN THE PART D
PART D
PART K
CHORUS
PART D
PART K
CHORUS 2
PART V
OUTRO
OUTRO 2
9 groovesQDAEKN+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 6
LAND · 6
RUN · 3
JOIN · 11
LINK · 11
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Millions Must Die on drums

226 bars at 215 BPM -- fast, and 4:12 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
215 BPM
TIME
4/4
BARS
226
LENGTH
4:12
DIFFICULTY
81/100

hi-hat through bars 1-4, snare through bars 5-10, hi-hat through bars 11-35, toms through bars 36-42, ride through bars 43-58 and toms through bars 59-65, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 11-13, 15-17 and 19-21, and 7 more places -- 13.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    11
    1.......2.......3.......4.......
CC |x-------------------------------|
HH |----o---o---o---o---o---o---o---|
SD |----x-------x-------x-------x---|
BD |x-------x-x-----x-------x-x-----|
Millions Must Die -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

6 fills to learn, played 9 times: bars 10, 66, 90, 130, 146, 166 and 3 more.

What the course does

It cuts the song into 53 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D -- 1 exercise, about 20 minutes. Open above.
  2. The grooves the song is built on -- Q -- 2 exercises, about 21 minutes.
  3. The grooves the song is built on -- AE -- 1 exercise, about 20 minutes.
  4. Through Part A and Part D -- 5 exercises, about 30 minutes.
  5. Through Part A and Part D -- 3 exercises, about 27 minutes.
  6. Through Part D and Part F -- 3 exercises, about 20 minutes.
  7. Through Part F and Part K -- 2 exercises, about 23 minutes.
  8. Through Part F and Part K -- 3 exercises, about 24 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Millions Must Die?

215 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Millions Must Die hard to play on drums?

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 85 out of 100; the rest of the number is everything around it.

How long is the drum part?

226 bars, about 4:12 at the written tempo. The course breaks it into 53 exercises over 18 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Millions Must Die?

6 fills to learn, played 9 times: bars 10, 66, 90, 130, 146, 166 and 3 more.

READ OFF THE SCORE ITSELF · 226 BARS ANALYSED