SLAUGHTER TO PREVAIL · DRUM FILLS

The drum fills in Misery

10 fills to learn, played 15 times across 113 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
135 BPM
TIME
4/4
BARS
113
LENGTH
3:18
DIFFICULTY
81/100

Bar 28

LOOP · 135 BPM
PLAYED AT BAR 28 · LANDS ON BAR 29

On crash, ride, snare, high tom, mid tom, floor tom and kick. 77 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30, and 2 more times

LOOP · 135 BPM
PLAYED AT BARS 30-32 · LANDS ON BAR 33

On crash, snare, high tom, mid tom, floor tom and kick. 58 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34, and 1 more time

LOOP · 135 BPM
PLAYED AT BARS 34-35 · LANDS ON BAR 36

On crash, snare, high tom, mid tom, floor tom and kick. 56 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 36. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 44

LOOP · 135 BPM
PLAYED AT BAR 44 · LANDS ON BAR 45

On ride, snare, high tom, mid tom and kick. 76 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 45. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 48

LOOP · 135 BPM
PLAYED AT BAR 48 · LANDS ON BAR 49

On crash, ride, snare, high tom and kick. 68 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 49. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 53

LOOP · 135 BPM
PLAYED AT BAR 53 · LANDS ON BAR 54

On crash, snare, high tom, mid tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 54. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73

LOOP · 135 BPM
PLAYED AT BAR 73 · LANDS ON BAR 74

On crash, snare, high tom and kick. 33 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77

LOOP · 135 BPM
PLAYED AT BAR 77 · LANDS ON BAR 78

On ride, snare, high tom and kick. 74 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 78. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 86, and 1 more time

On crash, snare, high tom, mid tom and kick. 54 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 88. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 109, and 1 more time

LOOP · 135 BPM
PLAYED AT BARS 109 AND 113 · LANDS ON BAR 110

On crash, mid tom, floor tom and kick. 25 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 110. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Misery?

10 distinct fills, played 15 times: bars 28, 30-32, 34-35, 44, 48 and 53, and 5 more places.

What is the hardest fill in Misery?

The one at bar 28, at 77 out of 100. 113 bars of 4/4 at 135 BPM, about 3:18 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 113 BARS ANALYSED