SUPER SMASH BROS. MELEE · DRUM FILLS

The drum fills in Multi-Man Melee 1

8 fills to learn, played 21 times across 79 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
132 BPM
TIME
4/4
BARS
79
LENGTH
2:24
DIFFICULTY
80/100

Bar 2

LOOP · 132 BPM
PLAYED AT BAR 2 · LANDS ON BAR 3

On snare. 28 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 3. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 3 more times

LOOP · 132 BPM
PLAYED AT BARS 10, 22, 34 AND 58 · LANDS ON BAR 11

On crash, snare, mid tom and kick. 39 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 14, and 3 more times

LOOP · 132 BPM
PLAYED AT BARS 14, 30, 70 AND 78 · LANDS ON BAR 15

On snare and kick. 40 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 15. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16, and 2 more times

LOOP · 132 BPM
PLAYED AT BARS 16-18 · LANDS ON BAR 19

On crash, ride, snare and kick. 94 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 26

LOOP · 132 BPM
PLAYED AT BAR 26 · LANDS ON BAR 27

On crash, snare, mid tom and kick. 77 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 27. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 36, and 1 more time

LOOP · 132 BPM
PLAYED AT BARS 36 AND 38 · LANDS ON BAR 37

On crash, hi-hat and kick. 33 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 37. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 62, and 4 more times

LOOP · 132 BPM
PLAYED AT BARS 62-66 · LANDS ON BAR 67

On crash, snare, mid tom and kick. 65 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 67. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 74

LOOP · 132 BPM
PLAYED AT BAR 74 · LANDS ON BAR 75

On crash, hi-hat, snare, mid tom and kick. 86 out of 100 -- hard -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 75. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Multi-Man Melee 1?

8 distinct fills, played 21 times: bars 2, 10, 14, 16-18, 22 and 26, and 9 more places.

What is the hardest fill in Multi-Man Melee 1?

The one at bar 16, at 94 out of 100. 79 bars of 4/4 at 132 BPM, about 2:24 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 79 BARS ANALYSED