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Multi-Man Melee 1 · Super Smash Bros. Melee

Multi-Man Melee 1 · Super Smash Bros. Melee
EXERCISE 7 OF 33
Groove C -- Part C
37 / 79 BARS COVERED
0 / 33 PASSED · 13 BARS LIT · IN THE PART C, OUTRO
PART C
CHORUS
PART C
CHORUS 2
PART P
CHORUS 3
OUTRO
OUTRO 2
4 groovesHCPS1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 8
LAND · 8
RUN · 1
JOIN · 4
LINK · 4
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Multi-Man Melee 1 on drums

79 bars of 4/4 at 132 BPM, about 2:24 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
132 BPM
TIME
4/4
BARS
79
LENGTH
2:24
DIFFICULTY
80/100

hi-hat through bars 3-13, snare through bars 14-15, ride through bars 16-18, kick and crashes through bars 19-22, snare through bars 23-26 and hi-hat through bars 27-54, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 15, 23-25 and 31-33, and 3 more places -- 20.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    15
    1.......2.......3.......4.......
CC |x---x---x---x---x---x---x---x---|
SD |----x-------x-------x-------x---|
BD |x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-|
Multi-Man Melee 1 -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 21 times: bars 2, 10, 14, 16, 17, 18 and 15 more.

What the course does

It cuts the song into 24 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H -- 3 exercises, about 30 minutes.
  2. The grooves the song is built on -- P -- 3 exercises, about 21 minutes.
  3. The grooves the song is built on -- C -- 3 exercises, about 24 minutes. Open above.
  4. Through Part C and the Chorus -- 7 exercises, about 32 minutes.
  5. Bars 23-31 -- 6 exercises, about 27 minutes.
  6. Bars 35-67 -- 7 exercises, about 35 minutes.
  7. The whole song -- 4 exercises, about 23 minutes.
START THE COURSE ↑

Questions

What BPM is Multi-Man Melee 1?

132 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Multi-Man Melee 1 hard to play on drums?

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 75 out of 100; the rest of the number is everything around it.

How long is the drum part?

79 bars, about 2:24 at the written tempo. The course breaks it into 24 exercises over 7 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Multi-Man Melee 1?

8 fills to learn, played 21 times: bars 2, 10, 14, 16, 17, 18 and 15 more.

READ OFF THE SCORE ITSELF · 79 BARS ANALYSED