KING GIZZARD & THE LIZARD WIZARD · DRUM BEAT

The drum beat in Nuclear Fusion

The beat the song is built on is one bar, played through bars 14-16, 22-32 and 42-56 -- 34.5% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
85 BPM
TIME
4/4
BARS
87
LENGTH
4:03
DIFFICULTY
70/100

The beat, written out

LOOP · 85 BPM
NUCLEAR FUSION · BAR 14

It is played on hi-hat, snare and kick, counted in thirty-second notes. On its own it scores 33 out of 100 -- a fair first song -- and the thing that decides that is how fine the subdivision is.

The whole song is 70 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 64 BPM -- and adds the notes back over 3 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  2. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 64, 74 and 85 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Nuclear Fusion use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 85 BPM, counted in thirty-second notes. It is written out above, and it covers 34.5% of the bars the kit plays.

Where does the beat come in?

Bars 14-16, 22-32 and 42-56. The time is kept on the snare to start with, and it changes 4 times over the song.

Is the beat in Nuclear Fusion hard?

33 out of 100 on its own -- a fair first song. The song as a whole is 70 out of 100: demanding, mostly on the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 87 BARS ANALYSED