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One Shot, One Kill · Dying Fetus

EXERCISE 1 OF 116
Groove P -- Chorus
0 / 224 BARS COVERED
0 / 116 PASSED · 33 BARS LIT
PART B
PART E
CHORUS
PART R
CHORUS 2
PART X
PART AC
CHORUS 3
PART AE
CHORUS 4
11 groovesPXBEAE+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 16
FILL · 25
LAND · 25
RUN · 1
JOIN · 21
LINK · 17
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play One Shot, One Kill on drums

224 bars at 190 BPM -- fast, and 4:33 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

82 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
190 BPM
TIME
4/4
BARS
224
LENGTH
4:33
DIFFICULTY
82/100

hi-hat through bars 1-4, ride through bars 5-16, hi-hat through bars 17-32, ride through bars 33-40, hi-hat through bars 41-64 and ride through bars 65-80, and 21 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 65, 67-69 and 71-73, and 9 more places -- 14.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    65
    1e+a2e+a3e+a4e+a
CC |x---------------|
RD |--x-x-x-x-x-x-x-|
SD |x-x-x-x-x-x-x-x-|
BD |xxxxxxxxxxxxxxxx|
One Shot, One Kill -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

25 fills to learn, played 57 times: bars 8, 16, 19, 20, 28, 31 and 51 more.

What the course does

It cuts the song into 90 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P -- 1 exercise, about 19 minutes.
  2. The grooves the song is built on -- B -- 3 exercises, about 23 minutes.
  3. The grooves the song is built on -- X -- 3 exercises, about 20 minutes.
  4. Bars 2-41 -- 5 exercises, about 29 minutes.
  5. Bars 1-17 -- 5 exercises, about 31 minutes.
  6. Through Part B and Part E -- 3 exercises, about 24 minutes.
  7. Through Part B and Part E -- 4 exercises, about 28 minutes.
  8. Bars 28-41 -- 7 exercises, about 29 minutes.
  9. and 19 more sittings after that.
START THE COURSE ↑

Questions

What BPM is One Shot, One Kill?

190 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is One Shot, One Kill hard to play on drums?

82 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 80 out of 100; the rest of the number is everything around it.

How long is the drum part?

224 bars, about 4:33 at the written tempo. The course breaks it into 90 exercises over 27 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in One Shot, One Kill?

25 fills to learn, played 57 times: bars 8, 16, 19, 20, 28, 31 and 51 more.

READ OFF THE SCORE ITSELF · 224 BARS ANALYSED