DOPEWHORE · DRUM BEAT

The drum beat in Orbitoclast

The beat the song is built on is one bar, played through bars 74-93 and 216-235 -- 16.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

TEMPO
207 BPM
TIME
4/4
BARS
252
LENGTH
4:49
DIFFICULTY
100/100

The beat, written out

LOOP · 207 BPM
ORBITOCLAST · BAR 74

It is played on ride, snare and kick, counted in thirty-second notes. On its own it scores 94 out of 100 -- hard -- and the thing that decides that is how many notes a second it asks for.

The whole song is 100 out of 100, so the beat is most of what the song asks for. Get it clean and the rest follows.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 114 BPM -- and adds the notes back over 5 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, ride pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 114, 137, 160, 184 and 207 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Orbitoclast use?

A one-bar groove on ride, snare and kick, in 4/4 at 207 BPM, counted in thirty-second notes. It is written out above, and it covers 16.2% of the bars the kit plays.

Where does the beat come in?

Bars 74-93 and 216-235. The time is kept on the snare to start with, and it changes 16 times over the song.

Is the beat in Orbitoclast hard?

94 out of 100 on its own -- hard. The song as a whole is 100 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

READ OFF THE SCORE ITSELF · 254 BARS ANALYSED