TOXICXETERNITY · DRUM FILLS

The drum fills in Pokemon Gold

10 fills to learn, played 25 times across 124 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
190 BPM
TIME
4/4
BARS
124
LENGTH
2:38
DIFFICULTY
58/100

Bar 2

LOOP · 190 BPM
PLAYED AT BAR 2 · LANDS ON BAR 3

On snare, mid tom and floor tom. 36 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 3. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 9, and 1 more time

LOOP · 190 BPM
PLAYED AT BARS 9-10 · LANDS ON BAR 11

On crash, snare, mid tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 18, and 2 more times

LOOP · 190 BPM
PLAYED AT BARS 18, 30 AND 38 · LANDS ON BAR 19

On crash, snare and kick. 36 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 21, and 1 more time

LOOP · 190 BPM
PLAYED AT BARS 21-22 · LANDS ON BAR 23

On crash, snare, mid tom, floor tom and kick. 45 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 33, and 1 more time

LOOP · 190 BPM
PLAYED AT BARS 33-34 · LANDS ON BAR 35

On crash, snare and kick. 54 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 40, and 1 more time

LOOP · 190 BPM
PLAYED AT BARS 40-41 · LANDS ON BAR 42

On hi-hat, snare and kick. 45 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 42. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77, and 3 more times

LOOP · 190 BPM
PLAYED AT BARS 77-80 · LANDS ON BAR 81

On crash, ride, snare, mid tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 81. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 100, and 2 more times

LOOP · 190 BPM
PLAYED AT BARS 100-102 · LANDS ON BAR 103

On crash, ride, snare and kick. 65 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 103. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 108

LOOP · 190 BPM
PLAYED AT BAR 108 · LANDS ON BAR 109

On crash, snare and kick. 42 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 109. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 117, and 4 more times

LOOP · 190 BPM
PLAYED AT BARS 117-121 · LANDS ON BAR 122

On crash, hi-hat, snare and kick. 56 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 122. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Pokemon Gold?

10 distinct fills, played 25 times: bars 2, 9-10, 18, 21-22, 30 and 33-34, and 6 more places.

What is the hardest fill in Pokemon Gold?

The one at bar 100, at 65 out of 100. 124 bars at 190 BPM -- fast, and 2:38 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 124 BARS ANALYSED