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Pokemon Gold · ToxicxEternity

Pokemon Gold · ToxicxEternity
EXERCISE 30 OF 61
Join Part S6 to Part P (bars 34-36)
58 / 124 BARS COVERED
0 / 61 PASSED · 3 BARS LIT · IN THE PART S6, PART P
PART A
PART G
PART K
PART S6
PART P
PART A
PART S
CHORUS
PART H
PART AQ
PART AT
OUTRO
15 groovesXAKAZH+10Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 10
LAND · 10
RUN · 5
JOIN · 13
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Pokemon Gold on drums

124 bars at 190 BPM -- fast, and 2:38 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
190 BPM
TIME
4/4
BARS
124
LENGTH
2:38
DIFFICULTY
58/100

hi-hat through bars 3-8, toms through bars 9-10, hi-hat through bars 11-16, snare through bars 17-18, hi-hat through bars 19-20 and toms through bars 21-22, and 14 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 13, 23-25 and 27-28, and 2 more places -- 9.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    13
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x-------x---|
BD |x-------x-------|
Pokemon Gold -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 25 times: bars 2, 9, 10, 18, 21, 22 and 19 more.

What the course does

It cuts the song into 50 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H, G -- 2 exercises, about 27 minutes.
  2. The grooves the song is built on -- X -- 4 exercises, about 27 minutes.
  3. Bars 2-19 -- 8 exercises, about 30 minutes.
  4. Through Part G and Part K -- 5 exercises, about 28 minutes.
  5. Bars 18-35 -- 5 exercises, about 29 minutes.
  6. Through Part S6 and Part P -- 5 exercises, about 30 minutes.
  7. Bars 34-65 -- 6 exercises, about 29 minutes. Open above.
  8. Through the Chorus and Part H -- 4 exercises, about 17 minutes.
  9. and 6 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Pokemon Gold?

190 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Pokemon Gold hard to play on drums?

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 48 out of 100; the rest of the number is everything around it.

How long is the drum part?

124 bars, about 2:38 at the written tempo. The course breaks it into 50 exercises over 14 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Pokemon Gold?

10 fills to learn, played 25 times: bars 2, 9, 10, 18, 21, 22 and 19 more.

READ OFF THE SCORE ITSELF · 124 BARS ANALYSED