BUMP OF CHICKEN · DRUM BEAT

The drum beat in ray 超かぐや姫

The beat the song is built on is one bar, played through bars 41-51, 86-90 and 126-137, and 1 more place -- 22.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

TEMPO
132 BPM
TIME
4/4
BARS
147
LENGTH
4:27
DIFFICULTY
55/100

The beat, written out

LOOP · 132 BPM
RAY 超かぐや姫 · BAR 41

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 70 out of 100 -- demanding -- and the thing that decides that is the speed of the hand keeping time.

The whole song is 55 out of 100, so the beat is most of what the song asks for. Get it clean and the rest follows.

How to get it under your hands

The room opens this beat on its simplest reduction, at 86 BPM, and adds the notes back a rung at a time -- 4 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

  1. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  2. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 86, 101, 117 and 132 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does ray 超かぐや姫 use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 132 BPM, counted in sixteenth notes. It is written out above, and it covers 22.2% of the bars the kit plays.

Where does the beat come in?

Bars 41-51, 86-90, 126-137 and 139-140. The time is kept on the silence to start with, and it changes 14 times over the song.

Is the beat in ray 超かぐや姫 hard?

70 out of 100 on its own -- demanding. The song as a whole is 55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 147 BARS ANALYSED