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ray 超かぐや姫 · BUMP OF CHICKEN

EXERCISE 24 OF 47
Join Part L to Chorus 2 (bars 63-65)
126 / 147 BARS COVERED
0 / 47 PASSED · 3 BARS LIT · IN THE PART L, CHORUS 2
CHORUS
VERSE
PART L
CHORUS 2
PART G
CHORUS 3
PART O
VERSE 3
10 groovesJDOGL+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 3
LAND · 3
RUN · 1
JOIN · 13
LINK · 8
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play ray 超かぐや姫 on drums

147 bars of 4/4 at 132 BPM, about 4:27 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
132 BPM
TIME
4/4
BARS
147
LENGTH
4:27
DIFFICULTY
55/100

silence through bars 1-4, hi-hat through bars 5-29, silence through bars 30-32, toms through bars 33-36, hi-hat through bars 37-72 and toms through bars 73-76, and 9 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 41-51, 86-90 and 126-137, and 1 more place -- 22.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    41
    1e+a2e+a3e+a4e+a
HH |xxxxxxxxxxxxxxxx|
SD |----x-------x---|
BD |x---x---x---x---|
ray 超かぐや姫 -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 5 times: bars 36, 60, 76, 116 and 138.

What the course does

It cuts the song into 43 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- J -- 1 exercise, about 18 minutes.
  2. The grooves the song is built on -- D, O -- 3 exercises, about 29 minutes.
  3. Through Part B and the Chorus -- 4 exercises, about 30 minutes.
  4. Bars 24-33 -- 3 exercises, about 28 minutes.
  5. Through Part G and the Verse -- 6 exercises, about 33 minutes.
  6. Through the Verse and Part L -- 6 exercises, about 30 minutes.
  7. Bars 61-84 -- 6 exercises, about 29 minutes. Open above.
  8. Bars 83-95 -- 4 exercises, about 30 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is ray 超かぐや姫?

132 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is ray 超かぐや姫 hard to play on drums?

55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 70 out of 100; the rest of the number is everything around it.

How long is the drum part?

147 bars, about 4:27 at the written tempo. The course breaks it into 43 exercises over 11 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in ray 超かぐや姫?

3 fills to learn, played 5 times: bars 36, 60, 76, 116 and 138.

READ OFF THE SCORE ITSELF · 147 BARS ANALYSED