ARMED RAID · DRUM BEAT

The drum beat in Ripper

The beat the song is built on is one bar, played through bars 23-28, 30-37 and 46-49, and 3 more places -- 28.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
110 BPM
TIME
4/4
BARS
143
LENGTH
5:12
DIFFICULTY
66/100

The beat, written out

LOOP · 110 BPM
RIPPER · BAR 23

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 60 out of 100 -- a step up -- and the thing that decides that is the independence between the hands and the feet.

The whole song is 66 out of 100, so the beat is most of what the song asks for. Get it clean and the rest follows.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 72 BPM -- and adds the notes back over 4 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 72, 84, 97 and 110 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Ripper use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 110 BPM, counted in sixteenth notes. It is written out above, and it covers 28.1% of the bars the kit plays.

Where does the beat come in?

Bars 23-28, 30-37, 46-49 and 51-57, and 2 more places. The time is kept on the toms to start with, and it changes 5 times over the song.

Is the beat in Ripper hard?

60 out of 100 on its own -- a step up. The song as a whole is 66 out of 100: demanding, mostly on the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 143 BARS ANALYSED