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RPG · SEKAI NO OWARI

RPG · SEKAI NO OWARI
EXERCISE 1 OF 45
Groove E -- Outro
0 / 154 BARS COVERED
0 / 45 PASSED · 29 BARS LIT
PART B
PART A
PART B
PART G
CHORUS
PART F
OUTRO
OUTRO 2
8 groovesLFTGA+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 5
LAND · 5
RUN · 3
JOIN · 8
LINK · 5
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play RPG on drums

154 bars of 4/4 at 135 BPM, about 4:34 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
135 BPM
TIME
4/4
BARS
154
LENGTH
4:34
DIFFICULTY
44/100

snare through bars 1-29, hi-hat through bars 30-35, snare through bars 36-37, toms through bars 38-39, hi-hat through bars 40-70 and kick and crashes through bars 71-78, and 5 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 30-31, 34-35 and 40, and 22 more places -- 19.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    40
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----o---o---o---|
SD |----x-------x---|
BD |x-----x-x-----x-|
RPG -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 9 times: bars 36, 37, 38, 39, 86, 92 and 3 more.

What the course does

It cuts the song into 39 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E, G -- 2 exercises, about 24 minutes.
  2. The grooves the song is built on -- A -- 4 exercises, about 27 minutes.
  3. Through Part B and Part A -- 5 exercises, about 26 minutes.
  4. Bars 28-93 -- 5 exercises, about 27 minutes.
  5. Through Part G -- 4 exercises, about 30 minutes.
  6. Through Part G and the Chorus -- 4 exercises, about 28 minutes.
  7. Bars 55-87 -- 6 exercises, about 32 minutes.
  8. Bars 84-120 -- 7 exercises, about 28 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is RPG?

135 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is RPG hard to play on drums?

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

154 bars, about 4:34 at the written tempo. The course breaks it into 39 exercises over 10 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in RPG?

5 fills to learn, played 9 times: bars 36, 37, 38, 39, 86, 92 and 3 more.

READ OFF THE SCORE ITSELF · 154 BARS ANALYSED