← SONGS

Run Riot · Def Leppard

EXERCISE 15 OF 68
Groove K
107 / 177 BARS COVERED
0 / 68 PASSED · 3 BARS LIT · IN THE PART J
PART S1
PART E
PART J
PART J
CHORUS 2
PART J
CHORUS 3
PART T
PART U
PART E
CHORUS 4
PART AF
8 groovesMJETAF+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 15
FILL · 10
LAND · 10
RUN · 3
JOIN · 11
LINK · 10
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Run Riot on drums

177 bars of 4/4 at 151 BPM, about 4:38 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

56 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
151 BPM
TIME
4/4
BARS
177
LENGTH
4:38
DIFFICULTY
56/100

snare through bar 1, silence through bars 2-9, hi-hat through bars 10-25, toms through bars 26-36, hi-hat through bars 37-40 and toms through bars 41-51, and 12 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 62, 64 and 66, and 17 more places -- 15.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    62
    1e+a2e+a3e+a4e+a
CC |----x-----------|
RD |x-------x---x---|
SD |----x-------x---|
BD |x-------x-----x-|
Run Riot -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 11 times: bars 17, 59, 75, 97, 113, 118 and 5 more.

What the course does

It cuts the song into 57 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- U, J -- 2 exercises, about 23 minutes.
  2. The grooves the song is built on -- M -- 2 exercises, about 24 minutes.
  3. Through Part S1 and Part E -- 6 exercises, about 36 minutes.
  4. Bars 9-93 -- 4 exercises, about 27 minutes.
  5. Through Part J and the Chorus -- 4 exercises, about 34 minutes. Open above.
  6. Bars 37-119 -- 6 exercises, about 33 minutes.
  7. Bars 52-114 -- 7 exercises, about 31 minutes.
  8. Bars 68-79 -- 5 exercises, about 33 minutes.
  9. and 6 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Run Riot?

151 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Run Riot hard to play on drums?

56 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 39 out of 100; the rest of the number is everything around it.

How long is the drum part?

177 bars, about 4:38 at the written tempo. The course breaks it into 57 exercises over 14 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Run Riot?

10 fills to learn, played 11 times: bars 17, 59, 75, 97, 113, 118 and 5 more.

READ OFF THE SCORE ITSELF · 177 BARS ANALYSED