DUTCH MELROSE · DRUM BEAT

The drum beat in RUNRUNRUN (full)

The beat the song is built on is one bar, played through bars 5-12, 27-44 and 60-75 -- 62.7% of every bar the kit plays. Learn that one and the song is very nearly finished.

TEMPO
133 BPM
TIME
4/4
BARS
76
LENGTH
2:17
DIFFICULTY
42/100

The beat, written out

LOOP · 133 BPM
RUNRUNRUN (FULL) · BAR 5

It is played on snare and kick, counted in sixteenth notes. On its own it scores 19 out of 100 -- straightforward -- and the thing that decides that is the independence between the hands and the feet.

The whole song is 42 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 100 BPM, and adds the notes back a rung at a time -- 3 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

Tempo goes 100, 116 and 133 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does RUNRUNRUN (full) use?

A one-bar groove on snare and kick, in 4/4 at 133 BPM, counted in sixteenth notes. It is written out above, and it covers 62.7% of the bars the kit plays.

Where does the beat come in?

Bars 5-12, 27-44 and 60-75. The time is kept on the silence to start with, and it changes 9 times over the song.

Is the beat in RUNRUNRUN (full) hard?

19 out of 100 on its own -- straightforward. The song as a whole is 42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

READ OFF THE SCORE ITSELF · 76 BARS ANALYSED