SHINEDOWN · DRUM FILLS

The drum fills in Save Me

10 fills to learn, played 19 times across 102 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
115 BPM
TIME
4/4
BARS
102
LENGTH
3:33
DIFFICULTY
48/100

Bar 17

LOOP · 115 BPM
PLAYED AT BAR 17 · LANDS ON BAR 18

On ride, snare, floor tom and kick. 29 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 18. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 25, and 1 more time

LOOP · 115 BPM
PLAYED AT BARS 25 AND 33 · LANDS ON BAR 26

On crash, hi-hat, snare, mid tom and kick. 42 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 26. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 53

LOOP · 115 BPM
PLAYED AT BAR 53 · LANDS ON BAR 54

On crash, hi-hat, snare, mid tom, floor tom and kick. 36 out of 100 -- a fair first song -- and what decides that is how often it moves around the kit. In the song it lands on bar 54. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 61

LOOP · 115 BPM
PLAYED AT BAR 61 · LANDS ON BAR 62

On ride, hi-hat, snare, floor tom and kick. 51 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 62. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73, and 2 more times

LOOP · 115 BPM
PLAYED AT BARS 73, 87 AND 89 · LANDS ON BAR 74

On hi-hat, snare, mid tom, floor tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77, and 1 more time

LOOP · 115 BPM
PLAYED AT BARS 77 AND 91 · LANDS ON BAR 78

On hi-hat, snare and kick. 32 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 78. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 82, and 3 more times

LOOP · 115 BPM
PLAYED AT BARS 82-85 · LANDS ON BAR 86

On crash, hi-hat, snare and kick. 40 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 86. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 93, and 1 more time

LOOP · 115 BPM
PLAYED AT BARS 93-94 · LANDS ON BAR 95

On crash, ride, snare and kick. 61 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 95. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 98

LOOP · 115 BPM
PLAYED AT BAR 98 · LANDS ON BAR 99

On crash, ride, snare and kick. 60 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 99. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 101, and 1 more time

LOOP · 115 BPM
PLAYED AT BARS 101-102

On crash, ride, snare and kick. 40 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Save Me?

10 distinct fills, played 19 times: bars 17, 25, 33, 53, 61 and 73, and 8 more places.

What is the hardest fill in Save Me?

The one at bar 93, at 61 out of 100. 102 bars of 4/4 at 115 BPM, about 3:33 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 102 BARS ANALYSED