REVENGE · DRUM FILLS

The drum fills in Scum Defection

10 fills to learn, played 26 times across 116 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
210 BPM
TIME
4/4
BARS
116
LENGTH
2:12
DIFFICULTY
100/100

Bar 2

LOOP · 210 BPM
PLAYED AT BAR 2 · LANDS ON BAR 3

On hi-hat, snare, mid tom and kick. 98 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 3. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16

LOOP · 210 BPM
PLAYED AT BAR 16 · LANDS ON BAR 17

On snare and kick. 23 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 17. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 26, and 4 more times

LOOP · 210 BPM
PLAYED AT BARS 26, 28, 36, 103 AND 111 · LANDS ON BAR 27

On crash, ride, snare, mid tom and kick. 100 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 27. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 31, and 1 more time

LOOP · 210 BPM
PLAYED AT BARS 31-32 · LANDS ON BAR 33

On snare, mid tom and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34, and 5 more times

LOOP · 210 BPM
PLAYED AT BARS 34, 38, 40, 97 AND 101, AND 1 MORE PLACE · LANDS ON BAR 35

On hi-hat, snare and kick. 100 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59, and 1 more time

LOOP · 210 BPM
PLAYED AT BARS 59-60 · LANDS ON BAR 61

On snare, mid tom, floor tom and kick. 74 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 61. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 62, and 2 more times

LOOP · 210 BPM
PLAYED AT BARS 62, 66 AND 82 · LANDS ON BAR 63

On crash, ride, snare, mid tom and kick. 100 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 63. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 64, and 2 more times

LOOP · 210 BPM
PLAYED AT BARS 64, 68 AND 80 · LANDS ON BAR 65

On crash, ride, snare, mid tom and kick. 91 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 65. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 95

LOOP · 210 BPM
PLAYED AT BAR 95 · LANDS ON BAR 96

On hi-hat, snare, mid tom and kick. 95 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 96. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 107, and 1 more time

LOOP · 210 BPM
PLAYED AT BARS 107 AND 109 · LANDS ON BAR 108

On crash, ride, snare and kick. 95 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 108. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Scum Defection?

10 distinct fills, played 26 times: bars 2, 16, 26, 28, 31-32 and 34, and 18 more places.

What is the hardest fill in Scum Defection?

The one at bar 26, at 100 out of 100. 116 bars at 210 BPM -- fast, and 2:12 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 116 BARS ANALYSED