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Shotgun Suckstart (redo 2025) · Boltcutter

EXERCISE 8 OF 46
Groove G -- Part G
23 / 97 BARS COVERED
0 / 46 PASSED · 6 BARS LIT · IN THE PART G
PART B
PART E
PART G
PART H
PART N
PART U
CHORUS
10 groovesAFNUBE+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 5
LAND · 5
RUN · 2
JOIN · 9
LINK · 3
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Shotgun Suckstart (redo 2025) on drums

97 bars of 4/4 at 115 BPM, about 3:11 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
115 BPM
TIME
4/4
BARS
97
LENGTH
3:11
DIFFICULTY
58/100

toms through bar 1, snare through bars 2-23, ride through bars 24-32, snare through bars 33-37, kick and crashes through bars 38-47 and snare through bars 48-78, and 1 more change after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 2-8 and 48-51 -- 11.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    2                                                                3
    1...............2...............3...............4............... 1...............2...............3...............4...............
CC |x---------------x---------------x---------------x---------------|x---------------x---------------x---------------x---------------|
SD |--------------------------------x-------------------------------|--------------------------------x-------------------------------|
BD |x-x-x-x-x-x-x-x-x-------x-------x---x---x-------x-------x-------|x-x-x-x-x-x-x-x-x-------x-------x-x-x-x-x-x-x-x-x-------x-------|
Shotgun Suckstart (redo 2025) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 5 times: bars 1, 9, 47, 62 and 97.

What the course does

It cuts the song into 40 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 4 exercises, about 27 minutes.
  2. The grooves the song is built on -- E -- 3 exercises, about 22 minutes.
  3. The grooves the song is built on -- G -- 4 exercises, about 26 minutes. Open above.
  4. Bars 16-31 -- 4 exercises, about 27 minutes.
  5. Bars 22-33 -- 4 exercises, about 25 minutes.
  6. Bars 33-55 -- 6 exercises, about 30 minutes.
  7. Through Part E and Part U -- 3 exercises, about 26 minutes.
  8. Through Part U -- 4 exercises, about 23 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Shotgun Suckstart (redo 2025)?

115 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Shotgun Suckstart (redo 2025) hard to play on drums?

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 58 out of 100; the rest of the number is everything around it.

How long is the drum part?

97 bars, about 3:11 at the written tempo. The course breaks it into 40 exercises over 12 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Shotgun Suckstart (redo 2025)?

5 fills to learn, played 5 times: bars 1, 9, 47, 62 and 97.

READ OFF THE SCORE ITSELF · 97 BARS ANALYSED