Showdown · Electric Light Orchestra

110 bars of 4/4 at 112 BPM, about 3:56 of playing, on crash, ride, hi-hat, snare and kick.

PopRock90 to 119 BPM
TEMPO
112 BPM
TIME
4/4
BARS
110
LENGTH
3:56
DIFFICULTY
42/100
THE BEAT

One bar, and 82% of the song

The beat the song is built on is one bar, played through bars 4, 6-22 and 24-29, and 7 more places -- 82.4% of every bar the kit plays. Learn that one and the song is very nearly finished.

LOOP · 112 BPM
SHOWDOWN · BAR 7
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

2 fills to learn, played 9 times: bars 1, 5, 23, 31, 33, 59 and 3 more.

LOOP · 112 BPM
BAR 1 · LANDS ON BAR 2 · PLAYED 6 TIMES
LOOP · 112 BPM
BAR 5 · LANDS ON BAR 6 · PLAYED 3 TIMES
EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

110 bars across 3 sections: 94 keep time, 9 are fills, 5 are stops and 2 are silent. The longest unbroken stretch of time is bars 34-58.

CHORUS
OUTRO
2 groovesCS2Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Showdown?

112 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Showdown hard to play on drums?

42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 29 out of 100; the rest of the number is everything around it.

How long is the drum part?

110 bars, about 3:56 at the written tempo. The course breaks it into 8 exercises over 3 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare and kick. Nothing in the part asks for anything else.

How many fills are in Showdown?

2 fills to learn, played 9 times: bars 1, 5, 23, 31, 33, 59 and 3 more.

READ OFF THE SCORE ITSELF · 110 BARS ANALYSED
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