DREADKNAW · DRUM BEAT

The drum beat in Sicko

The beat the song is built on is one bar, played through bars 69-84 -- 17.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

TEMPO
105 BPM
TIME
4/4
BARS
98
LENGTH
3:44
DIFFICULTY
76/100

The beat, written out

LOOP · 105 BPM
SICKO · BAR 69

It is played on crash, hi-hat, snare and kick, counted in thirty-second notes. On its own it scores 47 out of 100 -- a step up -- and the thing that decides that is the independence between the hands and the feet.

The whole song is 76 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 79 BPM -- and adds the notes back over 3 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  2. Every note, flat. All the notes, but the hi-hat stays closed and nothing is ghosted or accented.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 79, 92 and 105 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Sicko use?

A one-bar groove on crash, hi-hat, snare and kick, in 4/4 at 105 BPM, counted in thirty-second notes. It is written out above, and it covers 17.2% of the bars the kit plays.

Where does the beat come in?

Bars 69-84. The time is kept on the kick and crashes to start with, and it changes 12 times over the song.

Is the beat in Sicko hard?

47 out of 100 on its own -- a step up. The song as a whole is 76 out of 100: demanding, mostly on the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 98 BARS ANALYSED