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Skin Ticket · Slipknot

EXERCISE 3 OF 92
Groove AQ -- Part AQ (a two-bar phrase)
37 / 219 BARS COVERED
0 / 92 PASSED · 14 BARS LIT · IN THE PART AQ
PART A
PART F
PART I
PART AL
PART AQ
OUTRO
OUTRO 2
16 groovesJAJMIAD+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 18
LAND · 18
RUN · 2
JOIN · 16
LINK · 12
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Skin Ticket on drums

219 bars of 4/4 at 128 BPM, about 6:51 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
128 BPM
TIME
4/4
BARS
219
LENGTH
6:51
DIFFICULTY
58/100

snare through bars 1-15, toms through bars 16-31, snare through bars 32-40, ride through bars 41-43, hi-hat through bars 44-48 and snare through bars 49-62, and 14 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 33-39, 73-80 and 105-107, and 1 more place -- 9.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    33
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |xx----xx--x-x-x-|
Skin Ticket -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 30 times: bars 6, 8, 16, 20, 24, 28 and 24 more.

What the course does

It cuts the song into 73 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- J, AJ -- 2 exercises, about 24 minutes.
  2. The grooves the song is built on -- AQ -- 4 exercises, about 28 minutes. Open above.
  3. Through Part A and Part F -- 6 exercises, about 29 minutes.
  4. Through Part A and Part F -- 8 exercises, about 29 minutes.
  5. Bars 29-45 -- 8 exercises, about 32 minutes.
  6. Through Part M and Part I -- 4 exercises, about 27 minutes.
  7. Bars 49-73 -- 5 exercises, about 26 minutes.
  8. Bars 81-104 -- 6 exercises, about 26 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Skin Ticket?

128 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Skin Ticket hard to play on drums?

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 35 out of 100; the rest of the number is everything around it.

How long is the drum part?

219 bars, about 6:51 at the written tempo. The course breaks it into 73 exercises over 18 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Skin Ticket?

18 fills to learn, played 30 times: bars 6, 8, 16, 20, 24, 28 and 24 more.

READ OFF THE SCORE ITSELF · 219 BARS ANALYSED