JOHN COUGAR MELLENCAMP · DRUM FILLS

The drum fills in Small Town AI

5 fills to learn, played 12 times across 101 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
120 BPM
TIME
4/4
BARS
101
LENGTH
3:22
DIFFICULTY
41/100

Bar 23, and 1 more time

LOOP · 120 BPM
PLAYED AT BARS 23-24 · LANDS ON BAR 25

On snare, floor tom and kick. 23 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 25. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 44, and 1 more time

LOOP · 120 BPM
PLAYED AT BARS 44-45 · LANDS ON BAR 46

On hi-hat, snare, mid tom and kick. 55 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 46. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 47, and 4 more times

LOOP · 120 BPM
PLAYED AT BARS 47, 49, 62, 66 AND 100 · LANDS ON BAR 48

On hi-hat, snare and kick. 32 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 48. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 70, and 1 more time

LOOP · 120 BPM
PLAYED AT BARS 70 AND 72 · LANDS ON BAR 71

On hi-hat, snare, mid tom, floor tom and kick. 20 out of 100 -- straightforward -- and what decides that is how often it moves around the kit. In the song it lands on bar 71. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 94

LOOP · 120 BPM
PLAYED AT BAR 94 · LANDS ON BAR 95

On hi-hat, snare and kick. 26 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 95. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Small Town AI?

5 distinct fills, played 12 times: bars 23-24, 44-45, 47, 49, 62 and 66, and 4 more places.

What is the hardest fill in Small Town AI?

The one at bar 44, at 55 out of 100. 101 bars of 4/4 at 120 BPM, about 3:22 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 101 BARS ANALYSED