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Starspawn · Blood Incantation

EXERCISE 1 OF 84
Groove AW -- Chorus
0 / 158 BARS COVERED
0 / 84 PASSED · 13 BARS LIT · IN THE CHORUS
PART C
PART F
PART S7
PART AF
PART AP
PART AT
CHORUS
PART BC
OUTRO
OUTRO 2
14 groovesAWS7ALAF+9Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 18
LAND · 18
RUN · 3
JOIN · 13
LINK · 6
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Starspawn on drums

158 bars at 200 BPM -- fast, and 3:06 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
200 BPM
TIME
4/4
BARS
158
LENGTH
3:06
DIFFICULTY
96/100

kick and crashes through bar 1, silence through bars 2-8, hi-hat through bars 9-32, ride through bars 33-36, kick and crashes through bars 37-40 and ride through bars 41-44, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 95-100 and 102-108 -- 8.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    96
    1.......2.......3.......
RD |x-------x-------x-------|
SD |--------x-------x-------|
BD |x-x-x-x-----x-----------|
Starspawn -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 51 times: bars 8, 12, 16, 28, 32, 36 and 45 more.

What the course does

It cuts the song into 65 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AW -- 1 exercise, about 16 minutes.
  2. The grooves the song is built on -- L -- 1 exercise, about 18 minutes.
  3. The grooves the song is built on -- AZ -- 1 exercise, about 17 minutes.
  4. Through Part C -- 3 exercises, about 28 minutes.
  5. Through Part C -- 4 exercises, about 16 minutes.
  6. Through Part C and Part F -- 3 exercises, about 32 minutes.
  7. Through Part F and Part L -- 4 exercises, about 16 minutes.
  8. Bars 25-33 -- 4 exercises, about 34 minutes.
  9. and 17 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Starspawn?

200 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Starspawn hard to play on drums?

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 62 out of 100; the rest of the number is everything around it.

How long is the drum part?

158 bars, about 3:06 at the written tempo. The course breaks it into 65 exercises over 25 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Starspawn?

18 fills to learn, played 51 times: bars 8, 12, 16, 28, 32, 36 and 45 more.

READ OFF THE SCORE ITSELF · 158 BARS ANALYSED