MORBID ANGEL · DRUM FILLS

The drum fills in Summoning Redemption

9 fills to learn, played 86 times across 320 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
180 BPM
TIME
4/4
BARS
320
LENGTH
7:03
DIFFICULTY
77/100

Bar 41, and 23 more times

LOOP · 180 BPM
PLAYED AT BARS 41-44, 53-56, 73-76, 85-88 AND 281-284, AND 1 MORE PLACE · LANDS ON BAR 45

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 66 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 45. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 120, and 23 more times

On crash, ride, hi-hat, snare, mid tom, floor tom and kick. 76 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 144. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 150, and 3 more times

LOOP · 180 BPM
PLAYED AT BARS 150-151 AND 158-159 · LANDS ON BAR 152

On crash, hi-hat, snare, floor tom and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 152. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 166, and 3 more times

LOOP · 180 BPM
PLAYED AT BARS 166-167 AND 206-207 · LANDS ON BAR 168

On crash, hi-hat, snare, mid tom, floor tom and kick. 44 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 168. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 174, and 13 more times

On crash, ride, hi-hat, snare, mid tom, floor tom and kick. 75 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 188. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 191, and 8 more times

On crash, ride, hi-hat, snare, mid tom, floor tom and kick. 74 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 200. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 214, and 2 more times

LOOP · 180 BPM
PLAYED AT BARS 214-216 · LANDS ON BAR 217

On crash, ride, snare, floor tom and kick. 68 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 217. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 224, and 2 more times

LOOP · 180 BPM
PLAYED AT BARS 224, 232 AND 240 · LANDS ON BAR 225

On crash, ride, snare and kick. 63 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 225. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 248

LOOP · 180 BPM
PLAYED AT BAR 248 · LANDS ON BAR 249

On crash, snare, floor tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 249. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Summoning Redemption?

9 distinct fills, played 86 times: bars 41-44, 53-56, 73-76, 85-88, 120-143 and 150-151, and 12 more places.

What is the hardest fill in Summoning Redemption?

The one at bar 120, at 76 out of 100. 320 bars at 180 BPM -- fast, and 7:03 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 320 BARS ANALYSED