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Tales Of The Destinies · Babymetal

EXERCISE 19 OF 95
4-bar fill at bar 39
42 / 137 BARS COVERED
0 / 95 PASSED · 4 BARS LIT · IN THE CHORUS
PART S2
PART M
CHORUS
PART AM
PART AU
PART BE
PART BP
PART BX
PART S14
BREAK 2
16 groovesXMAUS2AM+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 25
LAND · 25
RUN · 3
JOIN · 13
LINK · 5
SECTION · 12
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Tales Of The Destinies on drums

137 bars at 225 BPM -- fast, and 2:35 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
225 BPM
TIME
4/4
BARS
137
LENGTH
2:35
DIFFICULTY
81/100

silence through bars 1-7, toms through bars 8-11, snare through bars 12-17, ride through bars 18-25, hi-hat through bars 26-33 and ride through bars 34-39, and 15 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 62-64, 70-72 and 74 -- 5.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    62                                               63
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x-----------------------------------------------|------------------------------------------------|
HH |------x-----x-----x-----x-----x-----x-----x-----|x-----x-----x-----x-----x-----x-----x-----x-----|
SD |------x-----------x-----------x-----------x-----|------x-----------x-----------x-----------x-----|
BD |x-----------x--x--------x--------x--x--x--------|x-----------x--x--------x--x-----x--x--x-----x--|
Tales Of The Destinies -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

25 fills to learn, played 50 times: bars 7, 8, 9, 10, 11, 12 and 44 more.

What the course does

It cuts the song into 69 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AU -- 1 exercise, about 22 minutes.
  2. The grooves the song is built on -- M -- 4 exercises, about 30 minutes.
  3. The grooves the song is built on -- AM -- 1 exercise, about 17 minutes.
  4. Through Part S2 and Part M -- 4 exercises, about 26 minutes.
  5. Through Part M and the Chorus -- 3 exercises, about 25 minutes.
  6. Through Part M and the Chorus -- 5 exercises, about 23 minutes.
  7. Through the Chorus and Part AM -- 8 exercises, about 32 minutes. Open above.
  8. Bars 34-61 -- 6 exercises, about 28 minutes.
  9. and 16 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Tales Of The Destinies?

225 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Tales Of The Destinies hard to play on drums?

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 97 out of 100; the rest of the number is everything around it.

How long is the drum part?

137 bars, about 2:35 at the written tempo. The course breaks it into 69 exercises over 24 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Tales Of The Destinies?

25 fills to learn, played 50 times: bars 7, 8, 9, 10, 11, 12 and 44 more.

READ OFF THE SCORE ITSELF · 137 BARS ANALYSED