MEGANEKO · DRUM FILLS

The drum fills in The Cyber Grind (Ultrakill Ost)

11 fills to learn, played 23 times across 244 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
190 BPM
TIME
4/4
BARS
244
LENGTH
5:08
DIFFICULTY
91/100

Bar 32

LOOP · 190 BPM
PLAYED AT BAR 32 · LANDS ON BAR 33

On hi-hat, snare and kick. 32 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 40

LOOP · 190 BPM
PLAYED AT BAR 40 · LANDS ON BAR 41

On snare and kick. 74 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 41. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 80

LOOP · 190 BPM
PLAYED AT BAR 80 · LANDS ON BAR 81

On snare, mid tom and kick. 68 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 81. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 96

LOOP · 190 BPM
PLAYED AT BAR 96 · LANDS ON BAR 97

On hi-hat, snare and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 97. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 144

LOOP · 190 BPM
PLAYED AT BAR 144 · LANDS ON BAR 145

On hi-hat, snare and kick. 86 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 145. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 158, and 2 more times

LOOP · 190 BPM
PLAYED AT BARS 158-160 · LANDS ON BAR 161

On crash, hi-hat, snare, high tom, mid tom and kick. 87 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 161. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 191, and 5 more times

LOOP · 190 BPM
PLAYED AT BARS 191-196 · LANDS ON BAR 197

On crash, snare and kick. 52 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 197. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 203, and 1 more time

LOOP · 190 BPM
PLAYED AT BARS 203-204 · LANDS ON BAR 205

On crash, snare and kick. 50 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 205. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 210, and 2 more times

LOOP · 190 BPM
PLAYED AT BARS 210-212 · LANDS ON BAR 213

On crash, snare, mid tom and kick. 59 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 213. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 220

LOOP · 190 BPM
PLAYED AT BAR 220 · LANDS ON BAR 221

On hi-hat, snare and kick. 89 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 221. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 242, and 2 more times

LOOP · 190 BPM
PLAYED AT BARS 242-244

On ride, hi-hat, snare, high tom, mid tom, floor tom and kick. 77 out of 100 -- demanding -- and what decides that is how many notes a second it asks for.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in The Cyber Grind (Ultrakill Ost)?

11 distinct fills, played 23 times: bars 32, 40, 80, 96, 144 and 158-160, and 5 more places.

What is the hardest fill in The Cyber Grind (Ultrakill Ost)?

The one at bar 220, at 89 out of 100. 244 bars at 190 BPM -- fast, and 5:08 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 244 BARS ANALYSED