← SONGS

The Cyber Grind (Ultrakill Ost) · Meganeko

EXERCISE 10 OF 99
Groove I -- Part I
77 / 244 BARS COVERED
0 / 99 PASSED · 9 BARS LIT · IN THE PART I
PART I
PART W
CHORUS
CHORUS 2
PART BK
OUTRO
22 groovesAMATWABI+17Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 24
FILL · 11
LAND · 11
RUN · 4
JOIN · 22
LINK · 11
SECTION · 15
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play The Cyber Grind (Ultrakill Ost) on drums

244 bars at 190 BPM -- fast, and 5:08 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

91 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
190 BPM
TIME
4/4
BARS
244
LENGTH
5:08
DIFFICULTY
91/100

silence through bars 1-8, hi-hat through bars 9-32, kick and crashes through bars 33-40, hi-hat through bars 41-104, snare through bars 105-112 and hi-hat through bars 113-124, and 7 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 97-110 and 177-190 -- 12.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    97                               98
    1.......2.......3.......4....... 1.......2.......3.......4.......
CC |x-------------------------------|--------------------------------|
HH |--------o-------o-------o-------|o-------o-------o-------o-------|
SD |--------x---------------x-------|--------x---------------x-------|
BD |x-x-x-x-------------x-x-x-x-x---|----x-x-x-x-x-x-x-x-x-x-x-------|
The Cyber Grind (Ultrakill Ost) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

11 fills to learn, played 23 times: bars 32, 40, 80, 96, 144, 158 and 17 more.

What the course does

It cuts the song into 87 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AM -- 3 exercises, about 26 minutes.
  2. The grooves the song is built on -- AT -- 2 exercises, about 24 minutes.
  3. The grooves the song is built on -- AB -- 1 exercise, about 19 minutes.
  4. Through Part B and the Break -- 3 exercises, about 30 minutes.
  5. Through Part I -- 1 exercise, about 21 minutes. Open above.
  6. Through Part I -- 4 exercises, about 31 minutes.
  7. Through Part I and Part P -- 3 exercises, about 14 minutes.
  8. Through Part P and Part R -- 3 exercises, about 27 minutes.
  9. and 22 more sittings after that.
START THE COURSE ↑

Questions

What BPM is The Cyber Grind (Ultrakill Ost)?

190 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is The Cyber Grind (Ultrakill Ost) hard to play on drums?

91 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 71 out of 100; the rest of the number is everything around it.

How long is the drum part?

244 bars, about 5:08 at the written tempo. The course breaks it into 87 exercises over 30 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in The Cyber Grind (Ultrakill Ost)?

11 fills to learn, played 23 times: bars 32, 40, 80, 96, 144, 158 and 17 more.

READ OFF THE SCORE ITSELF · 244 BARS ANALYSED