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The Fiends Who Come to Steal the Magick of the Deceased (Better version) · Nile

EXERCISE 7 OF 101
Fill at bar 6 (a small one)
64 / 240 BARS COVERED
0 / 101 PASSED · 1 BAR LIT · IN THE PART T
PART T
PART AK
PART BB
PART BW
CHORUS
CHORUS 2
OUTRO
11 groovesABBBTAKBW+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 30
LAND · 30
RUN · 3
JOIN · 11
LINK · 6
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play The Fiends Who Come to Steal the Magick of the Deceased (Better version) on drums

240 bars at 240 BPM -- fast, and 4:04 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

76 out of 100: demanding, mostly on how many notes a second it asks for.

TEMPO
240 BPM
TIME
4/4
BARS
240
LENGTH
4:04
DIFFICULTY
76/100

snare through bars 1-7, toms through bars 8-14, snare through bars 15-16, toms through bars 17-19, hi-hat through bars 20-22 and toms through bars 23-24, and 42 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 31, 151 and 166-172, and 5 more places -- 9.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    187
    1e+a2e+a3e+a4e+a
CC |x-------x-------|
SD |--------x-------|
BD |xxxxxxxxxxxxxxxx|
The Fiends Who Come to Steal the Magick of the Deceased (Better version) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

30 fills to learn, played 120 times: bars 2, 3, 4, 6, 8, 9 and 114 more.

What the course does

It cuts the song into 70 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AB, BW -- 2 exercises, about 22 minutes.
  2. The grooves the song is built on -- AH -- 1 exercise, about 21 minutes.
  3. Through Part T -- 3 exercises, about 30 minutes.
  4. Through Part T -- 5 exercises, about 24 minutes. Open above.
  5. Through Part T -- 6 exercises, about 31 minutes.
  6. Bars 1-48 -- 6 exercises, about 37 minutes.
  7. Through Part AH and Part AK -- 2 exercises, about 25 minutes.
  8. Through Part AH and Part AK -- 4 exercises, about 19 minutes.
  9. and 16 more sittings after that.
START THE COURSE ↑

Questions

What BPM is The Fiends Who Come to Steal the Magick of the Deceased (Better version)?

240 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is The Fiends Who Come to Steal the Magick of the Deceased (Better version) hard to play on drums?

76 out of 100: demanding, mostly on how many notes a second it asks for. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

240 bars, about 4:04 at the written tempo. The course breaks it into 70 exercises over 24 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in The Fiends Who Come to Steal the Magick of the Deceased (Better version)?

30 fills to learn, played 120 times: bars 2, 3, 4, 6, 8, 9 and 114 more.

READ OFF THE SCORE ITSELF · 240 BARS ANALYSED