CARRION HARVESTER · DRUM FILLS

The drum fills in Tidal Disruption Event

10 fills to learn, played 24 times across 176 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
120 BPM
TIME
4/4
BARS
176
LENGTH
5:52
DIFFICULTY
54/100

Bar 1

LOOP · 120 BPM
PLAYED AT BAR 1 · LANDS ON BAR 2

On hi-hat. 48 out of 100 -- a step up -- and what decides that is the speed of the hand keeping time. In the song it lands on bar 2. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 3, and 2 more times

LOOP · 120 BPM
PLAYED AT BARS 3-5 · LANDS ON BAR 6

On crash, hi-hat, snare, high tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 13

LOOP · 120 BPM
PLAYED AT BAR 13 · LANDS ON BAR 14

On crash, hi-hat, snare, high tom, floor tom and kick. 55 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 14. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 17, and 8 more times

LOOP · 120 BPM
PLAYED AT BARS 17, 35, 139, 147 AND 159, AND 4 MORE PLACES · LANDS ON BAR 18

On crash, ride, snare and kick. 29 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 18. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 21

LOOP · 120 BPM
PLAYED AT BAR 21 · LANDS ON BAR 22

On crash, snare, high tom, mid tom, floor tom and kick. 54 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 22. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 27

LOOP · 120 BPM
PLAYED AT BAR 27 · LANDS ON BAR 28

On crash, snare and kick. 34 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 28. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 62

LOOP · 120 BPM
PLAYED AT BAR 62 · LANDS ON BAR 63

On crash, ride, snare, high tom, mid tom and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 63. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 70, and 3 more times

LOOP · 120 BPM
PLAYED AT BARS 70-73 · LANDS ON BAR 74

On crash, hi-hat, snare, floor tom and kick. 46 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 84, and 1 more time

LOOP · 120 BPM
PLAYED AT BARS 84-85 · LANDS ON BAR 86

On crash, snare and kick. 35 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 86. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 143

LOOP · 120 BPM
PLAYED AT BAR 143 · LANDS ON BAR 144

On crash, hi-hat, snare and kick. 42 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 144. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Tidal Disruption Event?

10 distinct fills, played 24 times: bars 1, 3-5, 13, 17, 21 and 27, and 12 more places.

What is the hardest fill in Tidal Disruption Event?

The one at bar 13, at 55 out of 100. 176 bars of 4/4 at 120 BPM, about 5:52 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 176 BARS ANALYSED