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Two Hours to Doom · Mörser

EXERCISE 12 OF 60
Fill at bar 16
49 / 101 BARS COVERED
0 / 60 PASSED · 1 BAR LIT · IN THE PART D
PART D
PART K
CHORUS 2
PART Y
PART AD
OUTRO
OUTRO 2
9 groovesHAJDYAD+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 15
LAND · 15
RUN · 3
JOIN · 7
LINK · 2
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Two Hours to Doom on drums

101 bars of 4/4 at 125 BPM, about 3:14 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
125 BPM
TIME
4/4
BARS
101
LENGTH
3:14
DIFFICULTY
52/100

silence through bars 1-4, hi-hat through bars 5-16, snare through bars 17-28, toms through bars 29-32, hi-hat through bars 33-46 and kick and crashes through bars 47-48, and 6 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17, 19 and 27, and 12 more places -- 19.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    74
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-----xx------x-|
Two Hours to Doom -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

15 fills to learn, played 33 times: bars 12, 16, 18, 20, 22, 24 and 27 more.

What the course does

It cuts the song into 44 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H -- 3 exercises, about 21 minutes.
  2. The grooves the song is built on -- AJ -- 3 exercises, about 20 minutes.
  3. The grooves the song is built on -- D -- 5 exercises, about 35 minutes.
  4. Through Part D and the Chorus -- 8 exercises, about 36 minutes. Open above.
  5. Through the Chorus and Part K -- 6 exercises, about 32 minutes.
  6. Through Part K and the Chorus 2 -- 7 exercises, about 32 minutes.
  7. Bars 27-50 -- 6 exercises, about 27 minutes.
  8. Through Part Y -- 4 exercises, about 19 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Two Hours to Doom?

125 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Two Hours to Doom hard to play on drums?

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 24 out of 100; the rest of the number is everything around it.

How long is the drum part?

101 bars, about 3:14 at the written tempo. The course breaks it into 44 exercises over 12 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Two Hours to Doom?

15 fills to learn, played 33 times: bars 12, 16, 18, 20, 22, 24 and 27 more.

READ OFF THE SCORE ITSELF · 101 BARS ANALYSED