ANTHRAX · DRUM FILLS

The drum fills in What Doesn't Die

7 fills to learn, played 14 times across 184 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
185 BPM
TIME
4/4
BARS
184
LENGTH
3:59
DIFFICULTY
68/100

Bar 20, and 1 more time

LOOP · 185 BPM
PLAYED AT BARS 20 AND 46 · LANDS ON BAR 21

On snare, floor tom and kick. 29 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 21. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 36, and 1 more time

LOOP · 185 BPM
PLAYED AT BARS 36 AND 62 · LANDS ON BAR 37

On snare, high tom, mid tom, floor tom and kick. 33 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 37. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 90

LOOP · 185 BPM
PLAYED AT BAR 90 · LANDS ON BAR 91

On ride, snare, high tom, mid tom, floor tom and kick. 52 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 91. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 98, and 2 more times

LOOP · 185 BPM
PLAYED AT BARS 98, 114 AND 122 · LANDS ON BAR 99

On crash, snare and kick. 37 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 99. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 150, and 2 more times

LOOP · 185 BPM
PLAYED AT BARS 150-152 · LANDS ON BAR 153

On hi-hat, snare and kick. 51 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 153. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 160

LOOP · 185 BPM
PLAYED AT BAR 160 · LANDS ON BAR 161

On hi-hat, snare and kick. 57 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 161. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 183, and 1 more time

LOOP · 185 BPM
PLAYED AT BARS 183-184

On crash, snare and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in What Doesn't Die?

7 distinct fills, played 14 times: bars 20, 36, 46, 62, 90 and 98, and 5 more places.

What is the hardest fill in What Doesn't Die?

The one at bar 160, at 57 out of 100. 184 bars at 185 BPM -- fast, and 3:59 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 184 BARS ANALYSED