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When Keeping It Real Goes Wrong · Emmure

EXERCISE 18 OF 91
Join Part D to Part H (bars 11-13)
48 / 133 BARS COVERED
0 / 91 PASSED · 3 BARS LIT · IN THE PART D, PART H
PART D
PART H
PART K
PART P
PART M
CHORUS
PART N
PART P
PART Y
PART AG
OUTRO
OUTRO 2
12 groovesTPAGALM+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 16
FILL · 20
LAND · 20
RUN · 5
JOIN · 15
LINK · 4
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play When Keeping It Real Goes Wrong on drums

133 bars of 4/4 at 133 BPM, about 4:00 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
133 BPM
TIME
4/4
BARS
133
LENGTH
4:00
DIFFICULTY
57/100

snare through bars 1-19, hi-hat through bars 20-24, snare through bars 25-32, hi-hat through bars 33-56, snare through bars 57-66 and hi-hat through bars 67-78, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 33, 37-39 and 67, and 1 more place -- 6.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    38
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x-------x---|
BD |x-x---x-x-x---x-|
When Keeping It Real Goes Wrong -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

20 fills to learn, played 33 times: bars 8, 10, 12, 16, 24, 28 and 27 more.

What the course does

It cuts the song into 70 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P, T -- 2 exercises, about 21 minutes.
  2. The grooves the song is built on -- M -- 5 exercises, about 30 minutes.
  3. Through Part D -- 5 exercises, about 26 minutes.
  4. Bars 3-13 -- 5 exercises, about 30 minutes.
  5. Bars 11-20 -- 5 exercises, about 28 minutes. Open above.
  6. Through Part H and Part K -- 5 exercises, about 27 minutes.
  7. Bars 20-58 -- 5 exercises, about 28 minutes.
  8. Bars 25-57 -- 6 exercises, about 21 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is When Keeping It Real Goes Wrong?

133 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is When Keeping It Real Goes Wrong hard to play on drums?

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 40 out of 100; the rest of the number is everything around it.

How long is the drum part?

133 bars, about 4:00 at the written tempo. The course breaks it into 70 exercises over 18 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in When Keeping It Real Goes Wrong?

20 fills to learn, played 33 times: bars 8, 10, 12, 16, 24, 28 and 27 more.

READ OFF THE SCORE ITSELF · 133 BARS ANALYSED