When Keeping It Real Goes Wrong · Emmure

133 bars of 4/4 at 133 BPM, about 4:00 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

Metalcore / HardcoreMetal120 to 149 BPMAdvanced
TEMPO
133 BPM
TIME
4/4
BARS
133
LENGTH
4:00
DIFFICULTY
57/100
THE BEAT

One bar, and 7% of the song

The beat the song is built on is one bar, played through bars 33, 37-39 and 67, and 1 more place -- 6.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

LOOP · 133 BPM
WHEN KEEPING IT REAL GOES WRONG · BAR 38
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

20 fills to learn, played 33 times: bars 8, 10, 12, 16, 24, 28 and 27 more.

LOOP · 133 BPM
BAR 8 · LANDS ON BAR 9
LOOP · 133 BPM
BAR 10 · LANDS ON BAR 11
LOOP · 133 BPM
BAR 12 · LANDS ON BAR 13 · PLAYED 3 TIMES
LOOP · 133 BPM
BAR 16 · LANDS ON BAR 17

16 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

133 bars across 17 sections: 57 keep time, 33 are fills and 23 are stops. The longest unbroken stretch of time is bars 42-47.

PART D
PART H
PART K
PART P
PART M
CHORUS
PART N
PART P
PART Y
PART AG
OUTRO
OUTRO 2
12 groovesTPAGALM+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is When Keeping It Real Goes Wrong?

133 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is When Keeping It Real Goes Wrong hard to play on drums?

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 40 out of 100; the rest of the number is everything around it.

How long is the drum part?

133 bars, about 4:00 at the written tempo. The course breaks it into 70 exercises over 18 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in When Keeping It Real Goes Wrong?

20 fills to learn, played 33 times: bars 8, 10, 12, 16, 24, 28 and 27 more.

READ OFF THE SCORE ITSELF · 133 BARS ANALYSED
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