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When legends rise · Godsmack

EXERCISE 15 OF 45
Join Part E to Part G (bars 9-11)
43 / 82 BARS COVERED
0 / 45 PASSED · 3 BARS LIT · IN THE PART E, PART G
PART B
PART E
PART G
PART C
CHORUS
PART L
CHORUS 2
PART P
OUTRO
10 groovesIEGPB+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 8
LAND · 8
RUN · 1
JOIN · 11
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play When legends rise on drums

82 bars of 4/4 at 124 BPM, about 2:39 of playing, on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

56 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
124 BPM
TIME
4/4
BARS
82
LENGTH
2:39
DIFFICULTY
56/100

toms through bars 1-6, snare through bars 7-10, hi-hat through bars 11-14, toms through bars 15-18, hi-hat through bars 19-24 and snare through bars 25-26, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 19-21, 23-25 and 35-37, and 2 more places -- 19.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    20
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x-------x---|
BD |x-------x-----x-|
When legends rise -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 11 times: bars 5, 6, 18, 22, 34, 38 and 5 more.

What the course does

It cuts the song into 36 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- I -- 6 exercises, about 29 minutes.
  2. The grooves the song is built on -- G -- 1 exercise, about 18 minutes.
  3. The grooves the song is built on -- C -- 2 exercises, about 28 minutes.
  4. Through Part B and Part E -- 5 exercises, about 29 minutes.
  5. Bars 9-20 -- 7 exercises, about 29 minutes. Open above.
  6. Bars 20-31 -- 3 exercises, about 29 minutes.
  7. Bars 29-36 -- 5 exercises, about 19 minutes.
  8. Through the Chorus 2 and Part P -- 2 exercises, about 21 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is When legends rise?

124 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is When legends rise hard to play on drums?

56 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 37 out of 100; the rest of the number is everything around it.

How long is the drum part?

82 bars, about 2:39 at the written tempo. The course breaks it into 36 exercises over 11 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in When legends rise?

8 fills to learn, played 11 times: bars 5, 6, 18, 22, 34, 38 and 5 more.

READ OFF THE SCORE ITSELF · 82 BARS ANALYSED