SOCIAL DISTORTION · DRUM FILLS

The drum fills in Wicked Game

9 fills to learn, played 15 times across 156 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
118 BPM
TIME
4/4
BARS
156
LENGTH
5:16
DIFFICULTY
41/100

Bar 49, and 3 more times

LOOP · 118 BPM
PLAYED AT BARS 49, 85, 89 AND 137 · LANDS ON BAR 50

On hi-hat, snare, mid tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 50. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 57

LOOP · 118 BPM
PLAYED AT BAR 57 · LANDS ON BAR 58

On ride, snare, mid tom, floor tom and kick. 39 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 58. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 93, and 1 more time

LOOP · 118 BPM
PLAYED AT BARS 93 AND 149 · LANDS ON BAR 94

On hi-hat, snare and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 94. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 97, and 1 more time

LOOP · 118 BPM
PLAYED AT BARS 97 AND 101 · LANDS ON BAR 98

On crash, snare and kick. 26 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 98. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 105

LOOP · 118 BPM
PLAYED AT BAR 105 · LANDS ON BAR 106

On crash, snare, mid tom, floor tom and kick. 25 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 106. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 121

LOOP · 118 BPM
PLAYED AT BAR 121 · LANDS ON BAR 122

On mid tom and kick. 3 out of 100 -- straightforward -- and what decides that is how little of it repeats. In the song it lands on bar 122. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 128, and 1 more time

LOOP · 118 BPM
PLAYED AT BARS 128-129 · LANDS ON BAR 130

On crash, snare, floor tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 130. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 145

LOOP · 118 BPM
PLAYED AT BAR 145 · LANDS ON BAR 146

On crash, ride, snare and kick. 39 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 146. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 153

LOOP · 118 BPM
PLAYED AT BAR 153 · LANDS ON BAR 154

On crash, snare, mid tom, floor tom and kick. 29 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 154. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Wicked Game?

9 distinct fills, played 15 times: bars 49, 57, 85, 89, 93 and 97, and 8 more places.

What is the hardest fill in Wicked Game?

The one at bar 93, at 52 out of 100. 156 bars of 4/4 at 118 BPM, about 5:16 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 156 BARS ANALYSED