NINTENDO · DRUM BEAT

The drum beat in Wii Party Theme

The beat the song is built on is one bar, played through bars 2-4, 6-8 and 10-12, and 7 more places -- 40.8% of every bar the kit plays. Learn that one and most of the song is already under your hands.

TEMPO
110 BPM
TIME
4/4
BARS
71
LENGTH
2:34
DIFFICULTY
68/100

The beat, written out

LOOP · 110 BPM
WII PARTY THEME · BAR 3

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 60 out of 100 -- a step up -- and the thing that decides that is the speed of the hand keeping time.

The whole song is 68 out of 100, so the beat is most of what the song asks for. Get it clean and the rest follows.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 72 BPM -- and adds the notes back over 4 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 72, 84, 97 and 110 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Wii Party Theme use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 110 BPM, counted in sixteenth notes. It is written out above, and it covers 40.8% of the bars the kit plays.

Where does the beat come in?

Bars 2-4, 6-8, 10-12 and 14-16, and 6 more places. The time is kept on the hi-hat to start with, and it changes 4 times over the song.

Is the beat in Wii Party Theme hard?

60 out of 100 on its own -- a step up. The song as a whole is 68 out of 100: demanding, mostly on how much of it falls off the beat.

READ OFF THE SCORE ITSELF · 71 BARS ANALYSED