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You Keep Me Hangin' on · Vanilla Fudge

You Keep Me Hangin' on · Vanilla Fudge
EXERCISE 1 OF 44
Groove J -- Part J
0 / 63 BARS COVERED
0 / 44 PASSED · 6 BARS LIT · IN THE PART J, CHORUS
COUNT-IN
PART C
PART E
PART J
PART P
PART Q
CHORUS
OUTRO
OUTRO 2
9 groovesWJEQS1+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 9
LAND · 9
RUN · 2
JOIN · 7
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play You Keep Me Hangin' on on drums

63 bars of 4/4 at a walking 80 BPM, 3:08 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
80 BPM
TIME
4/4
BARS
63
LENGTH
3:08
DIFFICULTY
44/100

silence through bars 1-7, snare through bars 8-12, toms through bars 13-18, hi-hat through bars 19-29, snare through bars 30-33 and ride through bars 34-36, and 6 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 20-22, 26-27 and 47 -- 10.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    20
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-o-x-x-|
SD |----x-------x---|
BD |x------xx-x---x-|
You Keep Me Hangin' on -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 12 times: bars 12, 16, 23, 39, 40, 44 and 6 more.

What the course does

It cuts the song into 34 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- J -- 4 exercises, about 24 minutes.
  2. The grooves the song is built on -- W -- 3 exercises, about 21 minutes.
  3. The grooves the song is built on -- P -- 2 exercises, about 18 minutes.
  4. Through Part C and Part E -- 5 exercises, about 28 minutes.
  5. Through Part E and Part J -- 5 exercises, about 28 minutes.
  6. Bars 20-34 -- 4 exercises, about 27 minutes.
  7. Bars 32-49 -- 8 exercises, about 30 minutes.
  8. Through the Chorus and the Outro -- 6 exercises, about 20 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is You Keep Me Hangin' on?

80 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is You Keep Me Hangin' on hard to play on drums?

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 41 out of 100; the rest of the number is everything around it.

How long is the drum part?

63 bars, about 3:08 at the written tempo. The course breaks it into 34 exercises over 10 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in You Keep Me Hangin' on?

9 fills to learn, played 12 times: bars 12, 16, 23, 39, 40, 44 and 6 more.

READ OFF THE SCORE ITSELF · 63 BARS ANALYSED