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Character Development (Cold Start) · 156/Silence

EXERCISE 1 OF 66
Groove AG -- Chorus (a two-bar phrase)
0 / 127 BARS COVERED
0 / 66 PASSED · 15 BARS LIT · IN THE CHORUS
PART A
PART F
PART J
PART S6
CHORUS
PART AN
PART AP
OUTRO
12 groovesAGS6FJAN+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 15
LAND · 15
RUN · 2
JOIN · 10
LINK · 5
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Character Development (Cold Start) on drums

127 bars at 155 BPM -- fast, and 3:10 of it without a break -- on crash, hi-hat, snare, mid tom, floor tom and kick.

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
155 BPM
TIME
4/4
BARS
127
LENGTH
3:10
DIFFICULTY
46/100

hi-hat through bars 1-8, snare through bars 9-35, silence through bars 36-42, toms through bars 43-46, snare through bars 47-55 and kick and crashes through bars 56-60, and 4 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 67-74 and 77-83 -- 12.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    67               68
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x-x-------------|----------------|
HH |----o---o---o---|o---o---o---o---|
SD |--------x-------|--------x-----x-|
BD |x-x---------x-x-|--x-------x-x---|
Character Development (Cold Start) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

15 fills to learn, played 27 times: bars 2, 4, 6, 8, 12, 16 and 21 more.

What the course does

It cuts the song into 50 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AG, F -- 3 exercises, about 29 minutes.
  2. The grooves the song is built on -- AE -- 3 exercises, about 18 minutes.
  3. Through Part A -- 7 exercises, about 30 minutes.
  4. Through Part A and Part F -- 5 exercises, about 29 minutes.
  5. Through Part F and Part J -- 6 exercises, about 30 minutes.
  6. Bars 15-31 -- 3 exercises, about 23 minutes.
  7. Through Part J and Part Q -- 7 exercises, about 29 minutes.
  8. Bars 34-67 -- 7 exercises, about 30 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Character Development (Cold Start)?

155 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Character Development (Cold Start) hard to play on drums?

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

127 bars, about 3:10 at the written tempo. The course breaks it into 50 exercises over 12 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Character Development (Cold Start)?

15 fills to learn, played 27 times: bars 2, 4, 6, 8, 12, 16 and 21 more.

READ OFF THE SCORE ITSELF · 127 BARS ANALYSED